Un-official MDA dev forum

A community forum for the un-official modding and development (also general discussion) of Jim Bowen's mini dungeon adventurers. > the forum is not dead, just slow ;) > Accounts no longer need admin activation


    Hi all tossing my hat in

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    theloknight
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    Hi all tossing my hat in

    Post by theloknight on Mon Jul 27, 2015 3:58 am

    I started to get into building my own games from boardgamegeeks, that's where I first got mda. I built all but some monsters before I quit there so friggen little! I was cleaning up and found mda again and decided to check for newer rules and seen his sites gone! I stumbled on this forum and thought you have some great ideas and thought I can toss in my 2 cents.
    I have a graphics design degree and dabbled a lot in Web design. I also still play d&d, and a game called pacs.
    I also have a MBA so I can help with stories, organizing, graphics ect.
    And to make this post as long as possible I like the idea of rehashing this game, one thing I hated was tiny monster building. The grid is 1" squares yet so full size minies would work or even convert the monsters into a flat 2d version to make building it faster and easier for some while keeping the 3d for hardcore players
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    Taylor
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    Location : Australia

    Re: Hi all tossing my hat in

    Post by Taylor on Mon Jul 27, 2015 8:31 am

    theloknight wrote:I started to get into building my own games from boardgamegeeks, that's where I first got mda.  I built all but some monsters before I quit there so friggen little! I was cleaning up and found mda again and decided to check for newer rules and seen his sites gone! I stumbled on this forum and thought you have some great ideas and thought I can toss in my 2 cents.
    I have a graphics design degree and dabbled a lot in Web design. I also still play d&d, and a game called pacs.
    I also have a MBA so I can help with stories, organizing, graphics ect.
    And to make this post as long as possible I like the idea of rehashing this game, one thing I hated was tiny monster building. The grid is 1" squares yet so full size minies would work or even convert the monsters into a flat 2d version to make building it faster and easier for some while keeping the 3d for hardcore players

    Welcome, its good to see new people rolling in, i hope to put some of those skills to good use. we are working on a Version 0.5 right now infact. I also make my own board games Smile

    Yes the minis are a nightmare. but thankfully the original PDF is 100% done in vector, so if you find the whole game way to small, you can blow it up and print it out in A3, with no loss of quality.


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    DrKboom333
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    Age : 44
    Location : Mid-state NY

    Re: Hi all tossing my hat in

    Post by DrKboom333 on Tue Jul 28, 2015 7:15 am

    Welcome, I have an idea for an exe that you could layout dungeons in a 2d format and share them online or print them out but have no graphics experience and my programing experience is limited to entry level machine assembly, RS logic and a little HTML.


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    Re: Hi all tossing my hat in

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