Using all the same rules, from the other 2 quests, the only real change is the special spawn chart needed for this quests.
This has not been play tested, it took me the best part of 2 days to make this; I really hop you enjoy it.
HERE IT IS!
Ill post more pictures of the minis when i get around to making them.
A.I Rules
Thieves: Thieves can steal 1 item, the first item in the player’s inventory, when they pass their first successful attack on a hero, if the player has nothing in their inventory, nothing is taken, but damage is still dealt as normal. Thieves’ will go after the closet hero if that position is tied they will go after the hero with lowest H, A, T then S. then will attack with the rest of their speed.
Bandit Thug: Thugs will move to closest player (if that position is tied they will go after the hero with lowest H, A, T then S.) and attack with the rest of their speed.
Bandit Hunter: Hunters will always try move to stay 3 squares away from the nearest hero they start their turn near, then will attack with the rest of their speed, any speed left over will be used to dodge. But 1 speed will always be saved to dodge.
Bandit Leader: The leader will move to closest player (if that position is tied they will go after the hero with lowest H, A, T then S.) and attack with the rest of their speed, all speed left over will be used to block on the heroes turn.
This has not been play tested, it took me the best part of 2 days to make this; I really hop you enjoy it.
HERE IT IS!
Ill post more pictures of the minis when i get around to making them.
A.I Rules
Thieves: Thieves can steal 1 item, the first item in the player’s inventory, when they pass their first successful attack on a hero, if the player has nothing in their inventory, nothing is taken, but damage is still dealt as normal. Thieves’ will go after the closet hero if that position is tied they will go after the hero with lowest H, A, T then S. then will attack with the rest of their speed.
Bandit Thug: Thugs will move to closest player (if that position is tied they will go after the hero with lowest H, A, T then S.) and attack with the rest of their speed.
Bandit Hunter: Hunters will always try move to stay 3 squares away from the nearest hero they start their turn near, then will attack with the rest of their speed, any speed left over will be used to dodge. But 1 speed will always be saved to dodge.
Bandit Leader: The leader will move to closest player (if that position is tied they will go after the hero with lowest H, A, T then S.) and attack with the rest of their speed, all speed left over will be used to block on the heroes turn.
Last edited by Taylor on Wed Dec 30, 2015 9:28 pm; edited 2 times in total