Un-official MDA dev forum

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Un-official MDA dev forum

A community forum for the un-official modding and development (also general discussion) of Jim Bowen's mini dungeon adventurers. > the forum is not dead, just slow ;) > Accounts no longer need admin activation


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    [WIP] Bandit hide out {new quest}

    Taylor
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    Post by Taylor Thu Jun 25, 2015 2:56 am

    Using all the same rules, from the other 2 quests, the only real change is the special spawn chart needed for this quests.
    This has not been play tested, it took me the best part of 2 days to make this; I really hop you enjoy it.


    HERE IT IS!

    Ill post more pictures of the minis when i get around to making them.

    [WIP] Bandit hide out {new quest} 12442811

    A.I Rules

    Thieves: Thieves can steal 1 item, the first item in the player’s inventory, when they pass their first successful attack on a hero, if the player has nothing in their inventory, nothing is taken, but damage is still dealt as normal. Thieves’ will go after the closet hero if that position is tied they will go after the hero with lowest H, A, T then S. then will attack with the rest of their speed.

    Bandit Thug: Thugs will move to closest player (if that position is tied they will go after the hero with lowest H, A, T then S.) and attack with the rest of their speed.

    Bandit Hunter:  Hunters will always try move to stay 3 squares away from the nearest hero they start their turn near, then will attack with the rest of their speed, any speed left over will be used to dodge. But 1 speed will always be saved to dodge.

    Bandit Leader:  The leader will move to closest player (if that position is tied they will go after the hero with lowest H, A, T then S.) and attack with the rest of their speed, all speed left over will be used to block on the heroes turn.


    Last edited by Taylor on Wed Dec 30, 2015 9:28 pm; edited 2 times in total
    Hadek
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    Post by Hadek Thu Jun 25, 2015 7:46 pm

    This looks rad! I need my new dungeon built.. damn work keeping me busy
    Taylor
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    Post by Taylor Thu Jun 25, 2015 7:54 pm

    Hadek wrote:This looks rad! I need my new dungeon built.. damn work keeping me busy

    Thanks, its really needs some test play, wit this bandit camp quest, im looking for a shorter kind of game, but still changeling.

    I feel you, i've slowly been putting together the Vludd minis.
    Rotten_Mango
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    Post by Rotten_Mango Fri Jun 26, 2015 6:06 am

    Those are really nice! I cant wait to play test them.
    yea the evilness that is work. holding gamers back since the dawn of time Smile
    but how else would we pay for all the things we need lol.
    anyways just wanted to say it looks amazing and ill give more feed back when i have time to test them out
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    Post by Taylor Fri Jun 26, 2015 1:21 pm

    Rotten_Mango wrote:Those are really nice! I cant wait to play test them.
    yea the evilness that is work. holding gamers back since the dawn of time Smile
    but how else would we pay for all the things we need lol.
    anyways just wanted to say it looks amazing and ill give more feed back when i have time to test them out

    haha, I guess the part that makes games more fun is the fact that you have to wait to play them, so they are like treats. Smile
    That said i have no problems calling in sick to stay home and play games. Razz

    I would say the good thing about MDA is its cheaper than buying a boxed board game, but the amount of ink i have bought.. Neutral


    Thanks, i worked hard on them. cant wait to hear back about the play tests Smile
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    Post by Zappline Fri Jun 26, 2015 4:32 pm

    Will check them out this weekend I have had a hell of a lot to do at work these past days so I'm a bit off sadly
    Taylor
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    Post by Taylor Sun Jun 28, 2015 9:32 pm

    I made a new model for the mini boss, so instead of 2 mini boss's that look the same, the two mini bosses are different, just like in count vludds. this makes it a lot easier to track the H of the mini bosses if you are fighting two at once.
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    Post by Zappline Sun Jun 28, 2015 10:52 pm

    Sounds good. My weekend has been a bit hectic, with a baptism and dinner with my parents and a lot of other stuff. But I have started with the tier chest but they are not finished yet. I will do a little bit at a time but for Tier 1 I have:

    1 Its a trap, make a successful dodge roll or lose 1H
    2 2 Gold
    3-4 1 Gold and 1HP pot
    5 Small Shield
    6 3 Gold 1 HP pot and 1 MP pot.

    suggestions?
    Taylor
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    Post by Taylor Thu Jul 02, 2015 3:49 pm

    A.I Rules

    Thieves: Thieves can steal 1 item, the first item in the player’s inventory, when they pass their first successful attack on a hero, if the player has nothing in their inventory, nothing is taken, but damage is still dealt as normal. Thieves’ will go after the closet hero if that position is tied they will go after the hero with lowest H, A, T then S. then will attack with the rest of their speed.

    Bandit Thug: Thugs will move to closest player (if that position is tied they will go after the hero with lowest H, A, T then S.) and attack with the rest of their speed.

    Bandit Hunter:  Hunters will always try move to stay 3 squares away from the nearest hero they start their turn near, then will attack with the rest of their speed, any speed left over will be used to dodge. But 1 speed will always be saved to dodge.

    Bandit Leader:  The leader will move to closest player (if that position is tied they will go after the hero with lowest H, A, T then S.) and attack with the rest of their speed, all speed left over will be used to block on the heroes turn.



    Zappline wrote:1 Its a trap, make a successful dodge roll or lose 1H
    2 2 Gold
    3-4 1 Gold and 1HP pot
    5 Small Shield
    6 3 Gold 1 HP pot and 1 MP pot.

    I like it, maybe change small shield with "small shield or leather cap"
    Since a choice is good for class building.

    (sorry for my inactivity, works getting hard, but i have a few days off now to work on this )
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    Post by Zappline Fri Jul 03, 2015 2:02 am

    I like it, can easily change it to small shield or leather cap without problem.

    i have not been able to find something good for the other tier chests yet but im working on it.

    I like your AI have you tried them out yet?
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    Post by Taylor Fri Jul 10, 2015 8:32 pm

    I just played with these today, so here is how it went:

    First the minis, they are nice and almost on par with the lich and vludd quests, they blend in well enough with the other minis and they don't look out of place. (then again i am my harshest critic sometimes) 

    They played alight, as they stand i played with a fighter dwarf and a elf thief, the thieve monsters ability is okay, not to over powered, a little annoying, i might consider changing it.

    The boss fight was, kinda a little easy, the hunters with their very long range was probably the hardest thing about this quest, and the boss was easier than the hunters or at most on par :/ 

    Needs more play testing, but im considering making the boss attacks deal 2H?
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    Post by Taylor Wed Dec 30, 2015 9:26 pm

    Only now do i notice i never uploaded that pic. here it is:

    [WIP] Bandit hide out {new quest} 12442810

    The printer im using is not that great so the minis did not print as well as i would like.

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