I wanted to do a town square type of quest where you have to defend the town fountain or other shops from waves of mobs. Maybe we can also use it as the town during normal quests and have a bank, infirmary, inn and armor, weapons and potion shops to make game play have more of a RP feel.
From my notes;
Town is under attack. Build a 9x9 town square with a fountain/well in center and defend from 8 waves of mobs. After each wave there is a 50% chance of a chest to drop. 1 round between waves for healing and store. If hero dies there is no resurrection until game is over. Mobs enter at one of 11 set entry points (numbered 2-12) randomly selected by rolling 2 D6. Mobs move to attack fountain (20H 8T) but must stop if intercepted. If in range mobs must attack fountain once per round then focus on hero using normal AI for corresponding Mob
New class
Monk – no physical attacks. Can buff, heal or harm by reading passages from a book
Can resurrect but forfeits all S points for that round:
- Heroes or companions
- Any dead enemy to control for next round
Engineer – uses guns, ground turrets, explosives and simple robots to fight for them
New race
Amorphic – must take one of three different forms adjusting base stats upon entering a new room
- Solid - +2T -1A -1S while in room
- Liquid - +2A -2T while in room
- Gas - +3S -1A -1T while in room
From my notes;
Town is under attack. Build a 9x9 town square with a fountain/well in center and defend from 8 waves of mobs. After each wave there is a 50% chance of a chest to drop. 1 round between waves for healing and store. If hero dies there is no resurrection until game is over. Mobs enter at one of 11 set entry points (numbered 2-12) randomly selected by rolling 2 D6. Mobs move to attack fountain (20H 8T) but must stop if intercepted. If in range mobs must attack fountain once per round then focus on hero using normal AI for corresponding Mob
New class
Monk – no physical attacks. Can buff, heal or harm by reading passages from a book
Can resurrect but forfeits all S points for that round:
- Heroes or companions
- Any dead enemy to control for next round
Engineer – uses guns, ground turrets, explosives and simple robots to fight for them
New race
Amorphic – must take one of three different forms adjusting base stats upon entering a new room
- Solid - +2T -1A -1S while in room
- Liquid - +2A -2T while in room
- Gas - +3S -1A -1T while in room